Post by Doogie on Nov 3, 2019 21:35:07 GMT -6
1. Do height, and weight matter in the game?
Height and Weight are both used in the calculations for inside play. Players with a height or weight advantage over their opponent will be more effective inside.
2. What are the benefits/disadvantages of having a fast pace or a slow pace? Also what are the benefits/disadvantages of having trap often or rarely, or having a press often or rarely?
Pace determines how quickly your team looks to shoot.. more shots = more potential for scoring.
Trap is all about big men getting involved in half court traps.. more defense and more fouls.
Same for press but with guards instead.
3. Team Settings Explanation-
Team Strategy
The following settings are used to determine your team's style of play:
* Pace:
Pace is the overall speed at which your team plays the game. Teams running a faster pace will be more likely to take the first good shot that they can find. Teams with a slow pace will be more patient and will spend more time looking for a good shot.
* Trap Frequency:
This is how often your team will apply extra defensive pressure in a half-court setting. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls.
* Press Frequency:
This is how often your team will apply extra defensive pressure in backcourt. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls.
* Offensive Focus:
Players will be more likely to attempt shots in the area you set for the offensive focus. A balanced focus will not give special attention to any locations.
Choices:
#1: Inside offense
#2: Outside offense
#3: Balanced offense
* Key Players:
Your team will give extra effort to get the ball into the hands of your key players. These players are more likely to handle the ball when your team is on offense. It is usually best to set either your better ball handlers or better scorers as key players. You must list three separate key players.
4. Trading Rules-
* A team that is over the soft cap can receive up to 115% in total salary of the salaries it is trading away.
If you make an unbalanced trade, IE you trade two players, and get back three, it is up to you to cut someone first. If you already have 15 players, and you are acquiring more then you are trading away, you must either cut another player first, or trade one to another team beforehand. Obviously if you make a trade during the preseason, season it makes sense that DC (depth chart changes) probably will need to be made. That is again your responsibility.
5. SEASON PROGRESSION
A season in Fast Break Basketball is broken up into several periods.
The Regular Season: The regular season consists of 120 days. During this time, each team will play 82 games. All-Star Weekend occurs during day 60. Day 100 is the trading deadline. After this day, no more trades can occur until the offseason. Please note, that for the final sim, your roster is locked, so if you have any players on IR (injured reserve for the final sim, they cannot come off IR for the playoffs. Be aware of this.
The Playoffs: The top team in each division as well as the next 6 teams in each conference advance to the playoffs. The Playoffs consist of four rounds. All rounds are best out of seven games.
Resignings: Any players on your team who wish to resign with your team will inform you of their demands, this is Resignings. If you do not accept their demands the players will test free agency. It is not a negotiation, their offer is take it or leave it.
End Season: The End Season process prepares the league for the offseason. All players are aged one year. Some players may choose to retire at this time.
Rookie Draft: The Rookie Draft consists of two rounds. Each team originally owns one pick in each round. The draft order for first round is set in reverse order for the playoff teams with the league champion picking last. The order for teams not in the playoffs is determined by the Draft Lottery.
Free Agency Period: The Free Agency Period consists of five days of contract offers and signings.
Training Camps: During training camps, players experience increases and decreases in their attributes. This is the ONLY time this sim changes ratings for players. Training camp will NOT happen in year 1, once we draft, we will hit a waver wire period, and then Preseason.
Preseason: This is a 2 sim sample, (for season 1. I am hoping it will continue to be two sims, but it is possible that will change after year 1) that has no affect on the regular season. Any injuries incurred during the preseason will be erased. This is your chance to test your roster against, the league, and make changes, and see how they affect you team, before it really counts. Use it!
6. ROSTER MANAGEMENT
In Fast Break Basketball, each team is allowed to carry up to 15 players on their roster. During the regular season and the playoffs, there must be 12 players on the active roster at all times. There are several options for removing a player from your active roster:
Place on Injured Reserve: Placing a player on injured reserve will make him ineligible to play in any games. Each team may have up to three players on injured reserve at once. You do this via the depth chart. There is no minimum amount of games or maximum amount of games a player must or can be on IR, and the player does not need to be injured to be placed on IR. If you do not place the right amount of players on the IR, the commish will place player at his discretion on the IR for you.
Free Agency (FA)
MLE, LLE, and Min contracts will be entered as one year deals.
Minimum Contracts (Based on Player's Experience)
Rookie - $332,817
1 year - $465,850
2 years - $540,850
3 years - $565,850
4 years - $590,850
5 years - $653,350
6 years - $715,850
7 years - $778,350
8 years - $840,850
9 years - $965,850
10+ years - $1,000,000
Maximum Contracts (Based on Player's Experience) (these are first year numbers)
0-6 years: 25% of salary cap (or $15,500,000)
7-9 years: 30% of salary cap (or $18,600,000)
10+ years: 35% of salary cap (or $21,700,000)
* - These are the first year salaries on a max contract and they go up from there.
If a player signs with a new team:
1. The contract can be for up to 6 seasons.
2. The player can receive a raise each year of up to 10% of the value of the first year of the contract.
3. The maximum salary of the first year of the contract is the smaller of the amount of cap room the tem has and the maximum salary the player can receive based on his experience in the league.
4. The Max salary for the 1st year is based off what you have remaining in softcap money. Meaning you can only max out what you have for starting year 1 money. (IE if you have 9mil in softcap room the first year of the max deal would be 9mil)
If a player is resigning with his previous team and has 3 or more Bird years:
1. The contract can be up for 7 seasons.
2. The player can receive a raise each year of up to 12.5% of the value of the first year of the contract.
3. The Max salary for the 1st year is based off what you have remaining under the hard cap. Meaning you can only max out what you have for starting year 1 money. (IE if you have 9mil under the hard cap, and one slot, the first year of the max deal would be 9mil)
4. If you have the Birdrights to a player and decided not to take his offer to resign the game voids your birdrights to that player. But if you have the cap room you can offer him up to 6 years max deal.
If a player is resigning with his previous team and has less than 3 Bird years:
1. The contract can be for up to 6 seasons.
2. The player can receive a raise each year of up to 10% of the value of the first year of the contract.
Teams over the salary cap have these options:
Mid-Level Exception of $4,500,000
Low-Level Exception of $1,200,000
Min contract offer- These are based on years of experience, and listed above.
These must be used on one player and can't be split between players. For example, the MLE can't be used to offer one player a $3 million deal and one player a $1.5 million deal.
Waiver wire- When picking up a player via the waiver wire, the salary is based on the years of experience. If you only have say 600,000 under the hard capm, you can only get a player with 4 years - $590,850 or less of experience. The salaries are based on years of experience, and are the same as listed above in the FA section.
7. Position Limitations
Center
Handling: 75
Passing: 75
Perimeter Defense: 75
Recommendation: : Do Not Switch to C if HAN is B+ or higher
Power Forward
Handling: 80
Passing: 80
Perimeter Defense: 75
Recommendation: : Do Not Switch to PF if HAN is A- or higher
Small Forward
None
Shooting Guard
Offensive Rebounding: 60
Defensive Rebounding: 60
Recommendation: : Do Not Switch to SG if REB is B- or higher
Point Guard
Offensive Rebounding: 50
Defensive Rebounding: 50
Recommendation: Do Not Switch to PG if REB is C+ or higher
8.
First Round Picks:
01) $2,888,256 $3,104,934 $3,321,514 $3,517,514
02) $2,830,491 $3,042,835 $3,255,084 $3,447,164
03) $2,773,881 $2,981,979 $3,189,982 $3,378,220
04) $2,718,403 $2,922,339 $3,126,182 $3,310,656
05) $2,664,035 $2,863,892 $3,063,659 $3,244,443
06) $2,610,755 $2,806,614 $3,002,386 $3,179,554
07) $2,558,540 $2,750,482 $2,942,338 $3,115,963
08) $2,507,369 $2,695,472 $2,883,491 $3,053,644
09) $2,457,221 $2,641,563 $2,825,821 $2,992,571
10) $2,408,077 $2,588,732 $2,769,305 $2,932,719
11) $2,359,915 $2,536,957 $2,713,919 $2,874,065
12) $2,312,717 $2,486,218 $2,659,640 $2,816,584
13) $2,266,463 $2,436,494 $2,606,448 $2,760,252
14) $2,221,134 $2,387,764 $2,554,319 $2,705,047
15) $2,176,711 $2,340,008 $2,503,232 $2,650,946
16) $2,133,177 $2,293,208 $2,453,168 $2,597,927
17) $2,090,513 $2,247,344 $2,404,104 $2,545,969
18) $2,048,703 $2,202,397 $2,356,022 $2,495,049
19) $2,007,729 $2,158,349 $2,308,902 $2,445,148
20) $1,967,574 $2,115,182 $2,262,724 $2,396,245
21) $1,928,223 $2,072,879 $2,217,469 $2,348,320
22) $1,889,658 $2,031,421 $2,173,120 $2,301,354
23) $1,851,865 $1,990,793 $2,129,657 $2,255,327
24) $1,814,828 $1,950,977 $2,087,064 $2,210,220
25) $1,778,531 $1,911,957 $2,045,323 $2,166,016
26) $1,742,961 $1,873,718 $2,004,417 $2,122,696
27) $1,708,101 $1,836,244 $1,964,328 $2,080,242
28) $1,673,939 $1,799,519 $1,925,042 $2,038,637
29) $1,640,461 $1,763,529 $1,886,541 $1,997,864
Second Round Picks:
Year 1 = $332,817
Year 2 = $465,850
Height and Weight are both used in the calculations for inside play. Players with a height or weight advantage over their opponent will be more effective inside.
2. What are the benefits/disadvantages of having a fast pace or a slow pace? Also what are the benefits/disadvantages of having trap often or rarely, or having a press often or rarely?
Pace determines how quickly your team looks to shoot.. more shots = more potential for scoring.
Trap is all about big men getting involved in half court traps.. more defense and more fouls.
Same for press but with guards instead.
3. Team Settings Explanation-
Team Strategy
The following settings are used to determine your team's style of play:
* Pace:
Pace is the overall speed at which your team plays the game. Teams running a faster pace will be more likely to take the first good shot that they can find. Teams with a slow pace will be more patient and will spend more time looking for a good shot.
* Trap Frequency:
This is how often your team will apply extra defensive pressure in a half-court setting. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls.
* Press Frequency:
This is how often your team will apply extra defensive pressure in backcourt. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls.
* Offensive Focus:
Players will be more likely to attempt shots in the area you set for the offensive focus. A balanced focus will not give special attention to any locations.
Choices:
#1: Inside offense
#2: Outside offense
#3: Balanced offense
* Key Players:
Your team will give extra effort to get the ball into the hands of your key players. These players are more likely to handle the ball when your team is on offense. It is usually best to set either your better ball handlers or better scorers as key players. You must list three separate key players.
4. Trading Rules-
* A team that is over the soft cap can receive up to 115% in total salary of the salaries it is trading away.
If you make an unbalanced trade, IE you trade two players, and get back three, it is up to you to cut someone first. If you already have 15 players, and you are acquiring more then you are trading away, you must either cut another player first, or trade one to another team beforehand. Obviously if you make a trade during the preseason, season it makes sense that DC (depth chart changes) probably will need to be made. That is again your responsibility.
5. SEASON PROGRESSION
A season in Fast Break Basketball is broken up into several periods.
The Regular Season: The regular season consists of 120 days. During this time, each team will play 82 games. All-Star Weekend occurs during day 60. Day 100 is the trading deadline. After this day, no more trades can occur until the offseason. Please note, that for the final sim, your roster is locked, so if you have any players on IR (injured reserve for the final sim, they cannot come off IR for the playoffs. Be aware of this.
The Playoffs: The top team in each division as well as the next 6 teams in each conference advance to the playoffs. The Playoffs consist of four rounds. All rounds are best out of seven games.
Resignings: Any players on your team who wish to resign with your team will inform you of their demands, this is Resignings. If you do not accept their demands the players will test free agency. It is not a negotiation, their offer is take it or leave it.
End Season: The End Season process prepares the league for the offseason. All players are aged one year. Some players may choose to retire at this time.
Rookie Draft: The Rookie Draft consists of two rounds. Each team originally owns one pick in each round. The draft order for first round is set in reverse order for the playoff teams with the league champion picking last. The order for teams not in the playoffs is determined by the Draft Lottery.
Free Agency Period: The Free Agency Period consists of five days of contract offers and signings.
Training Camps: During training camps, players experience increases and decreases in their attributes. This is the ONLY time this sim changes ratings for players. Training camp will NOT happen in year 1, once we draft, we will hit a waver wire period, and then Preseason.
Preseason: This is a 2 sim sample, (for season 1. I am hoping it will continue to be two sims, but it is possible that will change after year 1) that has no affect on the regular season. Any injuries incurred during the preseason will be erased. This is your chance to test your roster against, the league, and make changes, and see how they affect you team, before it really counts. Use it!
6. ROSTER MANAGEMENT
In Fast Break Basketball, each team is allowed to carry up to 15 players on their roster. During the regular season and the playoffs, there must be 12 players on the active roster at all times. There are several options for removing a player from your active roster:
Place on Injured Reserve: Placing a player on injured reserve will make him ineligible to play in any games. Each team may have up to three players on injured reserve at once. You do this via the depth chart. There is no minimum amount of games or maximum amount of games a player must or can be on IR, and the player does not need to be injured to be placed on IR. If you do not place the right amount of players on the IR, the commish will place player at his discretion on the IR for you.
Free Agency (FA)
MLE, LLE, and Min contracts will be entered as one year deals.
Minimum Contracts (Based on Player's Experience)
Rookie - $332,817
1 year - $465,850
2 years - $540,850
3 years - $565,850
4 years - $590,850
5 years - $653,350
6 years - $715,850
7 years - $778,350
8 years - $840,850
9 years - $965,850
10+ years - $1,000,000
Maximum Contracts (Based on Player's Experience) (these are first year numbers)
0-6 years: 25% of salary cap (or $15,500,000)
7-9 years: 30% of salary cap (or $18,600,000)
10+ years: 35% of salary cap (or $21,700,000)
* - These are the first year salaries on a max contract and they go up from there.
If a player signs with a new team:
1. The contract can be for up to 6 seasons.
2. The player can receive a raise each year of up to 10% of the value of the first year of the contract.
3. The maximum salary of the first year of the contract is the smaller of the amount of cap room the tem has and the maximum salary the player can receive based on his experience in the league.
4. The Max salary for the 1st year is based off what you have remaining in softcap money. Meaning you can only max out what you have for starting year 1 money. (IE if you have 9mil in softcap room the first year of the max deal would be 9mil)
If a player is resigning with his previous team and has 3 or more Bird years:
1. The contract can be up for 7 seasons.
2. The player can receive a raise each year of up to 12.5% of the value of the first year of the contract.
3. The Max salary for the 1st year is based off what you have remaining under the hard cap. Meaning you can only max out what you have for starting year 1 money. (IE if you have 9mil under the hard cap, and one slot, the first year of the max deal would be 9mil)
4. If you have the Birdrights to a player and decided not to take his offer to resign the game voids your birdrights to that player. But if you have the cap room you can offer him up to 6 years max deal.
If a player is resigning with his previous team and has less than 3 Bird years:
1. The contract can be for up to 6 seasons.
2. The player can receive a raise each year of up to 10% of the value of the first year of the contract.
Teams over the salary cap have these options:
Mid-Level Exception of $4,500,000
Low-Level Exception of $1,200,000
Min contract offer- These are based on years of experience, and listed above.
These must be used on one player and can't be split between players. For example, the MLE can't be used to offer one player a $3 million deal and one player a $1.5 million deal.
Waiver wire- When picking up a player via the waiver wire, the salary is based on the years of experience. If you only have say 600,000 under the hard capm, you can only get a player with 4 years - $590,850 or less of experience. The salaries are based on years of experience, and are the same as listed above in the FA section.
7. Position Limitations
Center
Handling: 75
Passing: 75
Perimeter Defense: 75
Recommendation: : Do Not Switch to C if HAN is B+ or higher
Power Forward
Handling: 80
Passing: 80
Perimeter Defense: 75
Recommendation: : Do Not Switch to PF if HAN is A- or higher
Small Forward
None
Shooting Guard
Offensive Rebounding: 60
Defensive Rebounding: 60
Recommendation: : Do Not Switch to SG if REB is B- or higher
Point Guard
Offensive Rebounding: 50
Defensive Rebounding: 50
Recommendation: Do Not Switch to PG if REB is C+ or higher
8.
First Round Picks:
01) $2,888,256 $3,104,934 $3,321,514 $3,517,514
02) $2,830,491 $3,042,835 $3,255,084 $3,447,164
03) $2,773,881 $2,981,979 $3,189,982 $3,378,220
04) $2,718,403 $2,922,339 $3,126,182 $3,310,656
05) $2,664,035 $2,863,892 $3,063,659 $3,244,443
06) $2,610,755 $2,806,614 $3,002,386 $3,179,554
07) $2,558,540 $2,750,482 $2,942,338 $3,115,963
08) $2,507,369 $2,695,472 $2,883,491 $3,053,644
09) $2,457,221 $2,641,563 $2,825,821 $2,992,571
10) $2,408,077 $2,588,732 $2,769,305 $2,932,719
11) $2,359,915 $2,536,957 $2,713,919 $2,874,065
12) $2,312,717 $2,486,218 $2,659,640 $2,816,584
13) $2,266,463 $2,436,494 $2,606,448 $2,760,252
14) $2,221,134 $2,387,764 $2,554,319 $2,705,047
15) $2,176,711 $2,340,008 $2,503,232 $2,650,946
16) $2,133,177 $2,293,208 $2,453,168 $2,597,927
17) $2,090,513 $2,247,344 $2,404,104 $2,545,969
18) $2,048,703 $2,202,397 $2,356,022 $2,495,049
19) $2,007,729 $2,158,349 $2,308,902 $2,445,148
20) $1,967,574 $2,115,182 $2,262,724 $2,396,245
21) $1,928,223 $2,072,879 $2,217,469 $2,348,320
22) $1,889,658 $2,031,421 $2,173,120 $2,301,354
23) $1,851,865 $1,990,793 $2,129,657 $2,255,327
24) $1,814,828 $1,950,977 $2,087,064 $2,210,220
25) $1,778,531 $1,911,957 $2,045,323 $2,166,016
26) $1,742,961 $1,873,718 $2,004,417 $2,122,696
27) $1,708,101 $1,836,244 $1,964,328 $2,080,242
28) $1,673,939 $1,799,519 $1,925,042 $2,038,637
29) $1,640,461 $1,763,529 $1,886,541 $1,997,864
Second Round Picks:
Year 1 = $332,817
Year 2 = $465,850